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| LoZ: Spirit Tracks | |
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KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: LoZ: Spirit Tracks Mon Nov 09, 2009 5:20 am | |
| I take back my earlier comments on this game. The storyline and some official screenshots and artwork was released a few days ago and I am now wanting to pre-order it. You know the guy in my avvie? That's Chancellor Cole. From the game. Here's a more amusing screenshot of him: (the eyes get me every time. XD) Anyway: storyline right here: - Spoiler:
“First, a little backstory: The Legend of Zelda: Spirit Tracks is the direct sequel to The Legend of Zelda: Phantom Hourglass. If you played that game, at the end of the adventure you set sail for New Hyrule. Well, in that journey apparently the pirates did land at Hyrule – they just hit undiscovered land, set up the stakes and called the area Hyrule. Pretty convenient.
Spirit Tracks takes place 100 years after the events of Phantom Hourglass. Apparently in the land that’s now called Hyrule, the inhabitants had to deal with a vicious Demon King. In the timespan between the two games there was an epic battle and the spirits of the land helped take down this evil being. Though they couldn’t kill the beast, they could muster just enough strength and energy to subdue him with chains and shackles and bury him underground. The shackles, extending the land of Hyrule in four different directions, became the Spirit Tracks, and the surrounding community used these tracks as transportation railways.
The game opens up with you, as Link – an apprentice railroad engineer – off to Princess Zelda’s castle for a graduation ceremony where the honor of Royal Engineer will be bestowed onto you by the princess herself. As she rewards you for your service, she slips you a note, warning of the suspicious Chancellor Cole, and to take a hidden path and meet her in secret. She requests your help in investigating the mystery of the vanishing Spirit Tracks – she’s restricted to her quarters, but needs your help sneaking out of the castle to figure out why the Spirit Tracks are mysteriously disappearing all over the land.
Zelda then presents you with a change of clothing – the familiar green garb – which will help you blend in and trick the guards. The first mission is to stealthily get Zelda through the hallways without being spotted by the castle’s security. You’re in direct control of Link through the same touch screen control as Phantom Hourglass, but to control Zelda you tap a swirl icon connected to her and draw a path for her to follow. It’s a careful process, running up to guards as Link to get them to look away, and have Zelda walk past when their backs are turned.
After your success, you finally make it out of the castle and bump into Alfonzo, your Master Engineer who’s trained you into becoming the Royal Engineer. Apparently Alfonzo has some history with Hyrule as a soldier, but he’s left that life behind…for some reason. He does help Zelda and Link escape on a train towards the Spirit Tower, but as they’re off to investigate, the tracks start vanishing right out underneath the vehicle. After a spectacular crash, Chancellor Cole reveals himself to be not-so-nice and sends his second in command to take care of the group. He takes down Alfonzo. He takes down Link. And then…he takes down Zelda.
When Zelda’s down, her spirit floats away like a glowing fairy, leaving her unconscious body for the taking – and that’s exactly what Cole does.
When Link awakens, he’s in Hyrule Castle. Zelda’s spirit floats in all ghost like – after a few moments, Zelda learns she’s sort of, you know, dead, and that no one can see her but Link. With her help, Zelda leads you to your sword and a bit of training for those not up on the touch-screen control, and then directs you to head to the Spirit Tower where she might be brought back to life.
Apparently Cole’s using Zelda’s body as a vessel to bring the Demon King back to life. The quest: to restore the Spirit Tracks – without the Tracks, the Demon King can’t be held down. And without him held down, he can be brought back to life. The only way to do this is to ascend the Spirit Tower, which has been broken apart into segments, and secure the Stone Maps. The sage of the tower is using all her strength to hold the tower’s base down, which gives you enough opportunity to ascend the first portion of the tower.
In this first area, you learn how to get Princess Zelda to possess the Phantom knights. You’ll first need to track down the Tears of Light, which will power up your sword in such a way that will, with a well placed smack to its backside, deactivate the Phantom and let Zelda sneak in and control it from within.
And now you’ll see why this is the first Legend of Zelda game from Nintendo where you can play as Zelda. Sort of. (and yes, I’m aware of the CD-I game). You’ll control Link with the standard touch-screen controls, and then move Phantom Zelda by touch-dragging her a path around the area. You’ll need to work together in order to solve puzzles, unlock chests, and open doors.
The Legend of Zelda: Spirit Tracks improves on a few elements from complaints people had in the original Phantom Hourglass. One issue was when the game forced you to replay dungeons just to get to the new, unlocked portions of the temple. But in Spirit Tracks, the Tower has an entrance staircase that allows you to ascend and bypass the previously completed portions, so no constant backtracking.”
Little bit of awesome: Zelda is your guide. First time ever. And they killed her to make her your sidekick. Holy crap. -HWL/KK | |
| | | allenallenallen333 Admin
Posts : 338 Money : 3169 Reputation : 4 Location : USA Job/hobbies : Student/Sprite and Code Humor : Sakura+Hinata+Ino+Ten ten=SHIT? Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Mon Nov 09, 2009 5:23 am | |
| Yes, the enlarge images worked! But the storyline is too long. Still, I'm sorry to break your squid. | |
| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Tue Nov 10, 2009 12:56 am | |
| UPDATE: (News is flying through the air on this title) " Official Nintendo Magazine has confirmed that Spirit Tracks will contain an instrument for Link, ... it appears you’ll have to use the DS microphone to play ... Spirit Pipes ... They’re basically like a set of pan pipes which you can play to summon special powers. To play them you blow into the DS microphone while cycling through different coloured pipes with the stylus." Instrument yesss. Also, the main villain of the game who, up to this point, was simply referred to as "the Demon King", has been called Mallard on the Spanish Spirit Tracks site. (Mallard, apparently.) Mallard is the name of the fastest steam train ever built. (Who else looked at that picture and said "Ganon-train!" when they first saw it? Am I all alone in this?) | |
| | | allenallenallen333 Admin
Posts : 338 Money : 3169 Reputation : 4 Location : USA Job/hobbies : Student/Sprite and Code Humor : Sakura+Hinata+Ino+Ten ten=SHIT? Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Tue Nov 10, 2009 1:07 am | |
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| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Tue Nov 10, 2009 2:32 am | |
| They're going a bit overboard with the train thing and putting 'spirit' in everything. But as long as Link gets no mechanical transformation, I am a happy gamer. | |
| | | Near Admin
Posts : 112 Money : 1435 Reputation : 3 Location : NO Job/hobbies : Doing nothing. Humor : Heh. You. Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Nov 12, 2009 12:56 am | |
| Hm.......... Nah, it isn't gonna be good. I mean, look at TP. It was so easy. And Nintendo wants to, "Make Zelda games for casual gamers, so everyone can enjoy our work." In otherwords, they're dumbing it down. I can't imagine a Zelda game easier than TP. | |
| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Nov 12, 2009 1:32 am | |
| Thing is, they're telling us already that it's harder. Nintendo wants us hardcore gamers back. | |
| | | Near Admin
Posts : 112 Money : 1435 Reputation : 3 Location : NO Job/hobbies : Doing nothing. Humor : Heh. You. Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Nov 12, 2009 1:39 am | |
| Erhm still, hope it's hard. Like my - Spoiler:
Desk
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| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Nov 12, 2009 1:43 am | |
| fffffff- I see what you did there. Hell, I'll play it for the fact that they're mixing up the dungeons. And Ganon-train. | |
| | | Near Admin
Posts : 112 Money : 1435 Reputation : 3 Location : NO Job/hobbies : Doing nothing. Humor : Heh. You. Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Nov 12, 2009 2:13 am | |
| GANON-TRAIN? Wonder what rule-34 is gonna do with that............ | |
| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Sun Nov 15, 2009 8:40 pm | |
| Niko is back! And he's oldddddd. I wonder what the Zelda Theorize-ers will throw at us with this. | |
| | | allenallenallen333 Admin
Posts : 338 Money : 3169 Reputation : 4 Location : USA Job/hobbies : Student/Sprite and Code Humor : Sakura+Hinata+Ino+Ten ten=SHIT? Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Mon Nov 16, 2009 12:12 am | |
| Whoa.. What a surprise... | |
| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Tue Nov 17, 2009 4:17 am | |
| Spirit Tracks Q&A! "Do they explain why Hyrule is no longer flooded? Well, they explain why the game is set on land, yes.
Compared to Phantom Hourglass, which makes better use of the DS as a system? I'd say Spirit Tracks. As well as having to use the stylus to control Link and Zelda, you also use the mic a lot. You'll need to blow into the mic for Link's Pan Pipes and the new whirlwhind weapon.
Do any story details overlap with other Zeldas? Yes, there are recurring characters from both Wind Waker and Phantom Hourglass
What's the storyline like? This is one of the strong points in my opinion. Out of all the 'toon Link' titles, it's easily the darkest and the Phantom Zelda conceit is a great little twist. Cole is a memorable adversary, there's plenty of fan service in the narrative and, all in all, it's a really tight package.
Are there any new enemies? Yes, numerous, as well as some familiar standards.
Any sidequests? If so, more than PH/WW? I'd say there are a similar amount to Phantom Hourglass.
Is the game harder then Phantom Hourglass? Maybe slightly? It's not significantly more difficult in my opinion, but then I've been playing Zelda games for a long time. Perhaps anyone who came to the series with PH will find more of a challenge here.
Are the controls the same as in Phantom Hourglass? Pretty much. There are few tweaks - it's easier to do a forward roll for example.
Can you customise your train? Later on in the game you can, but it's not quite as significant element as it is in Phantom Hourglass.
In Phantom Hourglass there were sea boss battles. Are there similar ones in Spirit Tracks? Yes, there are bosses you fight from the train.
Is there a temple you have to return to once in a while like The Temple of the Ocean King on Phantom Hourglass. Yes, but you don't have to repeat any sections of it and there is no time limit. It's a much, much stronger element than it was in Phantom Hourglass.
Does the Phantom join you in every dungeon, or just one? A: Phantom Zelda is always with you but is only playable in the Tower Of Spirits, with a few exceptions.
Can you visit Castle Town? Yes you can wander around Castle Town.
What's the music like? Is it as good or better than the music Phantom Hourglass? Well, that's a subjective question! I really liked it!
Is it the best handheld Zelda? No, but it is better than Phantom Hourglass
Is there as much train driving as there is sailing in Phantom Hourglass? I'd say roughly the same amount.
Do you really activate the whirlwind item by blowing? That sounds pretty awkward! It didn't bother me too much actually, but I can imagine that some fans won't love it.
How big is the game's world compared to Phantom Hourglass'? Very similar size.
Are there any returning characters besides Link and Zelda? Yes. You will heard about Niko from Wind Waker/Phantom Hourglass. There are others too but I can't give them away yet.
Is there treasure like the Goron Amber, Zora Scales, etc in Phantom Hourglass? Yes, there are loads of different pieces of treasure to collect.
Does Link shrink in this game like in The Minish Cap? No.
What is there to explore (in PH you sailed to an island and then explored it)? Rather than islands, there are loads of different stations for Link to pull in at from which he can access villages, dungeons, challenge grounds, mini areas and such like. Some are only found on hidden routes and unlock later in the game.
How many dungeons are there? Five, plus a few 'mini dungeons'.
Is there a postman? I loved the Twiliprin postman. Yes, there's a postman.
Do you get to pull the whistle cord on the train whenever you want? Yup, you can yank away to your heart's content. It's actually a significant part of the gameplay at some points.
Can you wear alternative coloured tunics or other costumes (besides Conductor) at any time in the game? No. You wear the red tunic for the first 45 minutes or so, then it's the standard green tunic.
Does the game feature any DSi enhancements? Nope.
Any returning races? Any new ones? Yes, there are returning races, as well as some new ones. Again, no spoilers here!
Are there heart pieces to find this time around? Yup, lots of heart pieces to collect.
Would you say this game feels like a direct sequel to Phantom Hourglass? Absolutely, in both tone and feel.
In Phantom Hourglass rupees weren't much of a big deal. Will rupees in Spirit Tracks be more useful? I was glad to see that rupees have been put to better use. It generally feels like things are more expensive and there are more treasures and items to choose from.
Can you get off the train at any time? No, you can only get off the train at stations or when hailed by an NPC at the side of the track."
As I was reading through this myself, I just have to say: Dark? Awesome! I wanna see some death in this! FAN SERVICE gahhhh my eyyyyeeessssss Also I am sort of disappointed that you can't get off whenever, but at least the overworld has crap this time around and not just water. | |
| | | allenallenallen333 Admin
Posts : 338 Money : 3169 Reputation : 4 Location : USA Job/hobbies : Student/Sprite and Code Humor : Sakura+Hinata+Ino+Ten ten=SHIT? Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Dec 17, 2009 3:54 am | |
| Wow... these are small words.
I want to pull the whistel cord in the train!!!!! | |
| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Fri Dec 18, 2009 4:15 am | |
| I just want to avoid the instant death thing with enemy trains. Everyone knows how often I get insta-deaths. | |
| | | allenallenallen333 Admin
Posts : 338 Money : 3169 Reputation : 4 Location : USA Job/hobbies : Student/Sprite and Code Humor : Sakura+Hinata+Ino+Ten ten=SHIT? Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Fri Dec 18, 2009 4:22 am | |
| Whoa... instant death?
That's not good... | |
| | | KokiKariya Global Mod
Posts : 171 Money : 2627 Reputation : 1 Birthday : 1996-05-26 Age : 28 Location : Awkward Zombie Job/hobbies : INTRANETS Humor : Video Games and INTRANETS Join date : 2009-11-09
| Subject: Re: LoZ: Spirit Tracks Thu Jan 14, 2010 2:45 am | |
| So I give Spirit Tracks a 9/10. This game kept my interest even through the overworld as I journeyed in my train. The bosses are fantastic and the new villains are pretty cool as well. | |
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